Claim Submissions for Gig Economy Get a Web-Based Product
Problem
Gig economy workers' only method of filing an occupational accident claim was by phone with an insurance agent. This format provided an outdated experience that was not user-friendly.
Goal
Simplify the user's claim submission process by constructing a web app featuring mobile-first design.
Team
Product Owner, Project Manager, Developers, UX Designer
Tools
Sketch, Zeplin, Miro
User Research
In the beginning…learn
As part of our agile environment, our team began with the Discovery & Framing process. This two-week timeline allowed us to collaborate with business representatives to learn about the problem before solutioning in order to reduce risk before delivery.
Customer Journey Map
As we concluded our Discovery & Framing process, I knew the importance of empathizing with the user, someone who had been in an accident. Most likely, the individual would be rattled from the situation; therefore, it was important that our solution made filing a claim as simple and clear as possible. Our goal was also to ensure a smooth transition to the digital format.
The Design Process
Up Next….create / present / iterate
Based on our findings, we determined the best solution to solve the user's pain points was to allow them to submit their claim via a digital submission process. Having a mobile-friendly web app would ensure they were provided with the information needed to file a claim without making a phone call.
My design process looked a bit like this:
I created a series of wireframes with a mobile-first approach and then presented those to the product owner, project manager, and developers. From that presentation, I got feedback based on business requirements from the product owner and technical constraints from the developers. For this particular project, the company could not provide our team with end users to get design input, so in order to get further design feedback, I reached out to internal employees and my fellow UX designers. This process of iteration and feedback happened a few times until the team was happy with a milestone 1 design.
Low-Fidelity Wireframes
Over time, the design evolved with new features that included a desktop version. It was important for me to continue to work closely with the developers, so if a problem arose, we could find an appropriate technical solution that wouldn’t sacrifice usability.
Design Solution
In the end…the product is complete
This project took about 5 months to complete both the mobile and desktop versions. The business representatives were very happy with our team's final deliverables. We also managed to stay within scope in a reasonable timeframe. We were also able to capture all major features needed for the user to easily file a claim. So, in the end, our team was able to provide a product that satisfied both the end user and the business unit.
Reflection
My biggest takeaway is realizing the importance of always finding a way to get design feedback. While I may not have had access to the actual end user, simply asking my co-workers still led to valuable discoveries. On a more personal note, this product was not only my first project where I was the sole UX designer, but one that I worked on from start to finish. I was impressed with how well our team worked together and how quickly we were able to complete this project.